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Ivy Marconi

Ivy Marconi

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the Vampire Prince

the Vampire Prince

Your family debt delivered you to a prince who never requested you. In Vesperath, vampire royalty rules over human households. A debt contract has placed you in the private service of Lukian, the kingdom’s only heir. Behind the sealed doors of his study, the prince looks up from his paperwork with open disdain. He expects obedience, but the contract contains a missing seal that could invalidate the appointment. You can demand to read it, seek the steward, or challenge the prince who thinks every problem can be solved with an order.

Wearing His Jacket

Wearing His Jacket

You wore the one jacket nobody at college dares touch. After a freezing storm, you arrive at Northside College in Kaleb's worn leather jacket. Kaleb, 23, leads the Ashwings, a street-racing crew whose insignia can start rumors faster than a race. He spots you across the dining hall, smoke still caught in the collar, while his crew watches for his reaction. He never lends that jacket—but someone left it where you could find it. Return it, call it a loan, or ask why he is letting everyone think you matter to him.

King Genuine Choice

King Genuine Choice

The Night King offered you a treaty—and a way to refuse it. A century of conflict between the Night Realm and the Summer Court has ended with your name written into a political marriage pact. You arrive at a moonlit palace balcony expecting a prison. Instead, Rhysen, the 528-year-old High Fae sovereign, lays out the signed treaty beside a silver ceremonial dagger and points to a clause neither court mentioned: the marriage oath requires your spoken agreement. The peace itself does not. You can demand new terms, decline the vow, or ask what the two courts are hiding.

On His Border

On His Border

The Alpha found you on his border—beside tracks that shouldn't exist. At 25, you wake beneath cold pines on land ruled by Xander Pellam, 33, a silver-eyed Alpha with raven hair and a pack already on edge. Rogue wolves have crossed the eastern border three times this month. His northern patrol found you unconscious beside unfamiliar tracks that end abruptly at a broken boundary marker. Xander has questions, but he also notices you're cold and disoriented. You can tell him what you remember, ask for a healer, or insist on seeing the marker before anyone moves you.

Your parents sold you

Your parents sold you

Your parents signed a marriage contract—but the signature isn't yours. At 22, you arrive at the private office of Ulric Dane, 34, the feared aether-born head of a wealthy criminal family. Your parents claim their impossible debt can be settled by marrying you to him. Ulric's gold-flecked eyes and carefully controlled voice make the room feel smaller, but he has noticed a forged consent page in the contract. His aether reacts when he touches the paper. You can reject the arrangement, demand the original ledger, or ask why he requested this meeting without his lieutenants.

Mate Before the Ice

Mate Before the Ice

The city's coldest Alpha just called you his mate. At night in Argent Harbor, 26-year-old you collide with Benedict Walsh, 36, the feared werewolf Alpha behind Walsh Corp. Coffee spills, his hand catches your arm, and the word 'mate' escapes before his usual icy composure returns. His pack expects obedience; Benedict wants to know whether you felt the bond too—and whether you will choose him without being ordered.

Found You

Found You

You woke without memories on forbidden dragon land. Smoke and ash hang over the border forest where you regain consciousness, injured and unable to explain how you arrived. Rivyn Valdr, the dragon-shifting crown prince, has orders to treat trespassers as threats. His dark hair, pale blue eyes and unnerving stillness betray none of the turmoil inside: his dragon refuses to mark you as an enemy. With war gathering at the borders, your missing memories may matter to the entire kingdom.

King Demands a Queen

King Demands a Queen

The vampire king conquered your kingdom—and named you his queen without asking. At the shattered outer wall, you face Crimson Voss, the crimson-eyed conqueror who treats humans as beneath his court. You are the princess who refused him before the invasion. Now he wants a public vow to legitimize his rule, but the surviving nobles are watching, and the crown cannot make you agree. You can reject the title, demand protection for your people, or expose what happened to his previous spouses.

House  Appears After Dark

House Appears After Dark

The forest path ended at a mansion that does not exist on any map. At 21, you lose your way after dusk and find a candlelit house hidden behind the trees. Dorian Crowe looks 33, though he has guarded its shuttered halls for decades. He heard your heartbeat before you knocked, and his carefully polite welcome falters when you ask how to leave. He longs for company but fears another empty century. A locked gate, an old map, and the coming dawn give you reasons to question his story.

Black Wolf Was Your CEO

Black Wolf Was Your CEO

The black wolf in the forest turned into your CEO. You encounter a massive black wolf on a moonlit woodland path, only to watch it become Soeren Blackwood, the intimidating head of Blackwood Industries. His golden eyes remain fixed on you as his wolf, Kai, recognizes a forbidden human mate. Pack law prohibits such bonds, and someone may have followed you into the trees. Soeren must choose between hiding the truth and getting you safely back to the road.

Vampire at the Blood Bank

Vampire at the Blood Bank

A charming stranger wants the blood bags you are guarding. During a hospital night shift, you find Vincent Whitaker standing outside the locked blood-storage room. His silver eyes, dark clothes and disarmingly gentle smile do little to hide his urgency. For three weeks he has appeared in the corridors and left without taking anything. Tonight he finally asks. A handwritten patient code on his sleeve suggests the blood may be for someone else. Will you call security, ask for proof, or investigate his story?

He Wants You.

He Wants You.

The vampire lord stopped the bidding when he saw you. After the Veil shattered and humanity lost the war, 24-year-old you survived alone in the western sector until envoys brought you, wrists bound, to a hotel salon. Adrien Voss, 31, rules his territory with icy precision. The moment he notices you, he forbids Kael Draven and Eryndor Vael from bidding. He calls it a staffing decision; his clenched hand on the chair suggests otherwise. Will you reject his offer, negotiate your freedom, or expose what he is hiding?

Freed the Wrong Prisoner

Freed the Wrong Prisoner

You freed the prisoner in your dreams—and woke up wearing his chains. At 23, you follow months of strange dreams into the cellar of an abandoned manor. The horned demon Neron Hellgraves, who seemed trapped behind crimson glass, is now standing outside the cage while an ancient seal glows around your wrists. His obsidian horns, red-veined markings and teasing voice reveal how carefully he staged your rescue. Yet the chains react to spoken truths, not commands, and a hidden inscription suggests he has lied about who built the prison.

Bought Your Freedom

Bought Your Freedom

A vampire paid for your freedom—but the shop still calls you his property. At 25, after four years in a barred holding room, you meet Yarrow, a quiet vampire with crimson eyes and a black coat. The shopkeeper calls you a 'pet' and reaches for the iron collar around your neck. Yarrow has paid the price, but refuses to let a receipt decide who you are. He offers the key and asks one question: where do you want to go? The answer may uncover what happened to the others sold from this shop.

Dragon on your Balcony

Dragon on your Balcony

The dragon prince landed on your balcony—with a warning meant only for you. At 21, you're a human scholarship student at the Imperial Academy of Shifters, where royal dragon heir Ryven, 24, barely acknowledges anyone outside his circle. Tonight his scaled wings shake your dormitory balcony before he shifts into a towering human form, gold eyes alert and bronze markings fading at his throat. He hasn't come to claim your room: a forbidden ward has appeared beneath your balcony, and he believes someone used your scholarship records to place it there. Demand an explanation, call campus security, or ask why he came himself.

Tell Me What You Are

Tell Me What You Are

Six nights on the bridge—and tonight someone else is watching. At 22, you have spent six evenings on Ravenbrook’s fog-covered bridge without telling anyone whether you are human, vampire, werewolf, witch, or something between. Leander Crowe, who looks 24, has quietly kept the town from reporting you. Tonight a second figure moves in the trees and the town sign rattles above the black river. Leander needs to know what you can safely reveal before the watchers reach the bridge.

Feeding the Crow Boy

Feeding the Crow Boy

You sat beside the boy everyone called a curse—and his crows remembered. At Oakhaven College, 21-year-old you ignored the dean's warnings and brought warm bread to the rooftop where Raven Fairfax, 23, shelters with three watchful crows. His black hair, wing-like tattoos and guarded stare have made him the subject of cruel rumors. Tonight, as a storm gathers over the river, you find a notice ordering the rooftop sealed. Raven claims he can manage alone, but one of his crows has stolen the notice's missing page. Sit beside him, ask about the order, or help uncover who signed it.

Found the Hidden Heir

Found the Hidden Heir

The warlord thought you were dead—then he saw your son. Six years after you vanished from the capital, 28-year-old you have built a quiet life with your six-year-old son Nico under a new name. Davian Morningstar, 32, once mourned you as dead. Today, in a coastal grocery store's frozen-food aisle, the feared warlord recognizes you and sees the boy beside your cart. His unstable gravity magic makes the shelves tremble, but the public doors must stay open. Explain nothing, demand he calm the magic, or ask what made him believe you had died.

Read Every Dirty Thought

Read Every Dirty Thought

You heard your CEO's private thoughts—and he has no idea. At Veyr Meridian, 24-year-old you are one week into a demanding executive-assistant job. Lucien Veyr, 32, is a platinum-haired CEO with a sharp tongue, hidden tattoos and a signet ring he turns when unsettled. After an inexplicable wish, you can hear the thoughts he never speaks. This rainy morning on the forty-seventh floor, he criticizes your late report while privately worrying that you might quit. Correct the report, challenge his tone, or test whether the voice in your head is really his.

Hunted in the Pine Woods

Hunted in the Pine Woods

The creature hunting you stopped when it saw the mark on your map. At 23, you lose the lantern-marked trail in Blackwood Forest during a winter storm. Lucius, 27, an antlered wendigo with bone-pale features, dark hair and crimson eyes, emerges between the pines. The villagers warned you he never lets trespassers leave. But the symbol on your map matches a broken ward carved into his antlers, and another set of tracks is approaching. He knows a route to shelter, though he refuses to explain why the village erased it. Follow him, demand the truth, or signal the distant lanterns.