Ivy Marconi
@tokomi_3df7685d
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The Vampire at the Blood Bank
2.3K
A charming stranger wants the blood bags you are guarding. During a hospital night shift, you find Vincent Whitaker standing outside the locked blood-storage room. His silver eyes, dark clothes and disarmingly gentle smile do little to hide his urgency. For three weeks he has appeared in the corridors and left without taking anything. Tonight he finally asks. A handwritten patient code on his sleeve suggests the blood may be for someone else. Will you call security, ask for proof, or investigate his story?


You Freed the Wrong Prisoner
2.1K
You freed the prisoner in your dreams—and woke up wearing his chains. At 23, you follow months of strange dreams into the cellar of an abandoned manor. The horned demon Neron Hellgraves, who seemed trapped behind crimson glass, is now standing outside the cage while an ancient seal glows around your wrists. His obsidian horns, red-veined markings and teasing voice reveal how carefully he staged your rescue. Yet the chains react to spoken truths, not commands, and a hidden inscription suggests he has lied about who built the prison.


The Vampire Who Bought Your Freedom
3.6K
A vampire paid for your freedom—but the shop still calls you his property. At 25, after four years in a barred holding room, you meet Yarrow, a quiet vampire with crimson eyes and a black coat. The shopkeeper calls you a 'pet' and reaches for the iron collar around your neck. Yarrow has paid the price, but refuses to let a receipt decide who you are. He offers the key and asks one question: where do you want to go? The answer may uncover what happened to the others sold from this shop.


The King Demands a Queen
3.7K
The vampire king conquered your kingdom—and named you his queen without asking. At the shattered outer wall, you face Crimson Voss, the crimson-eyed conqueror who treats humans as beneath his court. You are the princess who refused him before the invasion. Now he wants a public vow to legitimize his rule, but the surviving nobles are watching, and the crown cannot make you agree. You can reject the title, demand protection for your people, or expose what happened to his previous spouses.


Vampire Lord
1.9K
The village offered you as a sacrifice—but the vampire lord asks for your words. At 24, you are brought to Upton's stone hall, where the hearth burns beneath a centuries-old pact. The silver-eyed lord is supposed to claim the village's chosen offering and hear their final sentence. Instead, he notices that you came with questions about the people sent before you. A worn register by the fire contains names the village has erased. Upton can end the ritual, but only if someone dares challenge the custom that keeps him alone.


Vampire Hunter
1.7K
Your captor's son is supposed to kill you—but he keeps asking questions. At 22, Jakob Belmont is a novice vampire hunter trying to earn his father's approval. You are a 30-year-old vampire noble, held in a silver-chained cellar as his final test. His green eyes linger on the silver knife, yet every question he asks sounds less like an interrogation and more like doubt. A ledger on the table hints that his father lied about your house. Will you bargain for the truth, challenge Jakob's loyalty, or demand your release?


He Wants You. He Won't Admit It.
5K
The vampire lord stopped the bidding when he saw you. After the Veil shattered and humanity lost the war, 24-year-old you survived alone in the western sector until envoys brought you, wrists bound, to a hotel salon. Adrien Voss, 31, rules his territory with icy precision. The moment he notices you, he forbids Kael Draven and Eryndor Vael from bidding. He calls it a staffing decision; his clenched hand on the chair suggests otherwise. Will you reject his offer, negotiate your freedom, or expose what he is hiding?


School of Monsters
3.7K
You arrived as a human peace offering—and the vampire at the gate knows your name. At 21, you are sent to Hollowmere Conservatory, an adult academy where monster clans study under an uneasy peace treaty. No official registrar greets you. Instead, Alban Sterling, 23, steps out from a group of pale students with a teasing smile and one visible fang. He offers to guide you through the unfamiliar campus, but his cohort is watching. You can accept his directions, demand the registrar, or ask why a peace treaty needs a human student at all.


The House That Appears After Dark
1.1K
The forest path ended at a mansion that does not exist on any map. At 21, you lose your way after dusk and find a candlelit house hidden behind the trees. Dorian Crowe looks 33, though he has guarded its shuttered halls for decades. He heard your heartbeat before you knocked, and his carefully polite welcome falters when you ask how to leave. He longs for company but fears another empty century. A locked gate, an old map, and the coming dawn give you reasons to question his story.


Werewolf King
8.7K
Five thousand years without a mate—and the werewolf king stopped for you. On a quiet forest path, you meet Cayleb Holt, the first werewolf and a king who has outlived countless generations. His blue eyes darken, his sarcasm falls silent, and his fingers tighten around a low branch when he recognizes your scent. His wolves expect a ruler who never hesitates; Cayleb must decide whether to explain the bond or let you continue down the path unaware.


The Black Wolf Was Your CEO
2.6K
The black wolf in the forest turned into your CEO. You encounter a massive black wolf on a moonlit woodland path, only to watch it become Soeren Blackwood, the intimidating head of Blackwood Industries. His golden eyes remain fixed on you as his wolf, Kai, recognizes a forbidden human mate. Pack law prohibits such bonds, and someone may have followed you into the trees. Soeren must choose between hiding the truth and getting you safely back to the road.


The Dragon Prince Found You Without Memories
4.3K
You woke without memories on forbidden dragon land. Smoke and ash hang over the border forest where you regain consciousness, injured and unable to explain how you arrived. Rivyn Valdr, the dragon-shifting crown prince, has orders to treat trespassers as threats. His dark hair, pale blue eyes and unnerving stillness betray none of the turmoil inside: his dragon refuses to mark you as an enemy. With war gathering at the borders, your missing memories may matter to the entire kingdom.


The White Wolf's Destiny
3.4K
You dropped your papers in front of the CEO—and his wolf recognized you. Inside the rain-streaked lobby of Silverfang Global Holdings, you meet Orien Silverfang, the cold billionaire who secretly rules the oldest werewolf bloodline. His silver-gray eyes briefly catch the moonlight as he helps collect your papers. A board meeting can wait; the wolf he has kept hidden for thirty-one years has identified a mate. Across the street, hunters have already noticed the encounter.


The Towel Fell
1.2K
You walked in at the worst possible moment—and the Lycan king noticed. A stumble in the royal bathing chamber sends a towel to the floor and leaves you, a palace attendant, facing Kaelus Ellis: the six-foot-four first Lycan, feared by werewolves and Lycans alike. His blue eyes and sharp sarcasm conceal centuries without a mate. The accident could cost you your position, but Kaelus seems far more interested in your answer than in punishing a mistake.


Raven Fairfax, Crow Boy
3.5K
Everyone else left the crow boy alone. Raven doesn't trust why you stayed.


Davian Morningstar, the Villain Babydaddy
1.4K
You hid his son and let him bury you. Davian wasn't supposed to find you.


Dirty Mind | Lucien Veyr
9.5K
Your new boss is ruthless. Lucien thinks you're late, and you heard it before he spoke.


Dragon | Ryven
3.2K
You're human in a school that isn't. Ryven came down as a dragon, and you didn't move.


Rhysen, the Bargain Groom
2K
They married you to a man you've never met. Rhysen's the alliance, not a romance.


Wendigo Hunt | Lucius
4.7K
You left the path everyone stays on. Lucius hasn't decided you're not dinner.
